Middle-earth: Shadow of War Endgame Details Revealed

Middle-earth: Shadow of War will have an endgame mission called Shadow Wars.

Eurogamer reports Shadow Wars will be a mini-campaign of sorts that can be completed after players finish the story and have taken over all of Mordor. Successfully finishing the endgame content will grant you the Shadow of War’s true ending, which allegedly ties the story into Lord of the Rings.

In Shadow Wars, players will defend their fortresses from a counter assault launched by Sauron. Players will be on the defensive as they maintain control over several capture points.

Continue reading…

Continue to original article

Call of Duty WW2 Private Beta Details Revealed

Call of Duty: WW2′s private beta, which runs from August 25 to August 28 on PlayStation 4, will include at least three maps, fan-favorite modes, and more.

A new post from Sledgehammer Games details what is — and isn’t — in the beta coming later this month, including that players will have the chance to enlist in the Infantry, Expeditionary, Airborne, Armored, or Mountain fighting group, and familiarize themselves with how solider progression works in Divisions. Divisions replaces the Pick 10 Create-a-Class system

In addition to testing out this new class system, the beta will include Operation Breakout, which is WW2′s new War Mode experience where players will get to participate in a Allied vs. Axis fight in the village of St. Lo, France. War Mode is built in partnership with Raven Software.

Continue reading…

Continue to original article

Deadpool 2: Ryan Reynolds, Fox on Stuntwoman Death

20th Century Fox and Ryan Reynolds have come forward to address the death of the stuntwoman who died today on the set of Deadpool 2.

“We are deeply saddened by the accident that occurred on the set of Deadpool 2 this morning,” a spokesperson from 20th Century Fox said. “Our hearts and prayers are with the family, friends and colleagues of our crew member during this difficult time.”

In a post on Twitter, Reynolds offered his condolences, saying:

Today, we tragically lost a member of our crew while filming Deadpool. We’re heartbroken, shocked and devastated… but recognize nothing can come close to the grief and inexplicable pain her family and love ones must feel in this moment. My heart pours out to them — along with each and every person she touched in this world.

Continue reading…

Continue to original article

Game of Thrones: "Eastwatch" – Dragons on the Wall

Full spoilers for Game of Thrones: Season 7′s “Eastwatch” continue below. Read on at your own risk!

The Dragons on the Wall team is here to unpack the events of “Eastwatch.” Make sure to also read our review of “Eastwatch”!

This week’s Dragons on the Wall topics include:

- Was Dany too harsh on her defeated enemies?

- Gilly’s big discovery about Jon Snow

- Littlefinger’s plot to drive a wedg

Continue reading…

Continue to original article

Good Omens: David Tennant, Michael Sheen Join Cast

Good Omens, the limited-series based on Neil Gaiman and Terry Pratchett apocalyptic novel, has cast David Tennant and Michael Sheen in lead roles.

Variety reports Tennant, who played the title role in Doctor Who, as well as the villain Kilgrave in Jessica Jones, will star as a demon named Crowley.

David Tennant in Jessica Jones

Crowley will team up with Sheen’s character, the fussy angel Aziraphale, as they look for the Antichrist during the end of the world. In addition to starring in the Showtime series Masters of Sex, Sheen has appeared in a number of films, including Passengers, Underworld and Kingdom of Heaven.

Continue reading…

Continue to original article

Preacher: "Puzzle Piece" Review

Warning: Full spoilers for the episode below.

Here’s a question. If someone binged this entire season of Preacher and accidentally skipped over last week’s “Holes,” would they even notice? That episode only seems more pointless and uneventful in light of the far-superior “Puzzle Piece.” It’s good to see the season once again bouncing back after a lull period, but it would be nice if this series could manage a little more consistency.

Looking back at Season 2 to date, it really does seem like the quality of each episode is directly proportional to how much screen time is given to the villain. The best installments are those that have kept the Saint of Killers or Herr Starr firmly in the spotlight. And there was certainly plenty of the latter in “Puzzle Pieces.” This was really the first week where we got to see the dynamic between Starr and Agents Featherstone and Hoover in action. That dynamic tended to be one of my favorite elements of the comic, and survived the transition pretty much entirely intact. As in the comic, I get a real kick out of Featherstone’s ruthless competence combined with her naked (but entirely unrequited) affection for Starr. In some ways, Featherstone is even an improvement over the source material. Seeing her play dual roles and pretend to Tulip’s mousy next-door neighbor adds an extra touch of fun and danger to her presence. And then you have Hoover as the bumbling comic relief, proving that not every Grail member is an elite, amoral killing machine.

Continue reading…

Continue to original article

Matterfall Review

For the first two hours, Matterfall’s exciting, fast-paced action, reflex-testing challenges and unique twists on 2D platforming put it up right up there with developer Housemarque’s best. Unfortunately, two hours is all it takes to beat all 12 levels, and while games like Resogun and Super Stardust are able to thrive past the length of their campaign through chasing high scores, Matterfall’s structure makes earning a place on the leaderboards a chore.

Matterfall’s light sci-fi story about a dystopian planet full of robots gone amok is just there to give some light context to exploding hundreds of robots into millions of beautiful bits, which is fine. Housemarque games have always been about the explosions, and Matterfall delivers those in spades. Its twin-stick 2D action-platforming built around two main mechanics: A four-directional dash that can stun enemies and a Matter Gun beam which can detonate screen-clearing Matter Bombs dropped by enemies.

Continue reading…

Continue to original article

The Best Esports Clips From The Last Week

An epic weekend of esports caps off the week, as the Call of Duty World League Championship wrapped up alongside the biggest esports tournament in the world, The International 7. Back home the OPL rolled on, the Chiefs acquired a Rocket League team and the IeSF World Championship Qualifiers delivered high octane Counter-Strike action.

We’re still updating our calendar and if your Aussie event isn’t on it we want to know! Remember you can email tips to me esportsau@ign.com or you can just click to send me an email. If you want, you can tweet suggestions at me as well, my twitter is down the bottom of this article. Make sure you check out the rest of the esports hub, as well!

Continue reading…

Continue to original article

Agents of Mayhem Review

My time with Agents of Mayhem is best summed up by an in-game quirk that still nags at me, even after 30 hours of playtime: When calling in your smart-talking AI-controlled supercar, you can stand in a designated zone and perform a flashy leap into the driver’s seat as it races by. Awesome as that move may be, the car always comes to a full stop once you’re inside, forcing you to accelerate from zero instead of keeping a smooth flow to the action – and this feeling of a great start followed by lost momentum kept coming back to me throughout my time with this superteam-inspired third-person shooter.

Agents of Mayhem does a great job of committing to its homage to TV action hero teams, from its cartoon cutscenes to the core mechanic of instantly swapping between different agents in combat. Forcing you to think about multiple characters and how their abilities work together works well in reinforcing the importance these inspirations placed on teamwork, especially since there’s no option for co-op or multiplayer. Framed as an epic battle of backronyms, it takes place after a hostile global takeover by the evil forces of LEGION (the League of Evil Gentlemen Intent on Obliterating Nations), and MAYHEM (the Multinational AgencY for Hunting Evil Masterminds) steps in to push back the tide. Complete with some damn catchy theme music and “Knowing is Half the Battle”-esque life lessons between loading screens, Agents of Mayhem doesn’t try to hide its love for shows like GI JOE and Knight Rider, or even newer franchises like The Avengers. The destructive world that’s been built around them is a good fit for the diverse cast of heroes and villains that inhabit it.

Continue reading…

Continue to original article

Undertale Review

Some spoilers for Undertale follow.

I finished my first playthrough of Undertale in stunned silence. My journey had begun with dumb puns and silly puzzles, but the end affected me in a way I never expected. That’s kind of Undertale’s specialty — playing with our expectations of what an RPG should be, subverting them, and using them to drive a story unique to what games can do. Its strong writing, integration of gameplay with storytelling, and acute understanding of its audience all build to something that surprises at every turn.

As a lone human fallen into an underground world that serves as a prison for monsters, I had my journey laid out for me, as most RPG protagonists do. For my first playthrough I took a pacifist approach, being as kind and merciful as possible as I searched for a way back to the surface. But I made a mistake: I accidentally killed a monster in the beginning. So I restarted without saving, as I would in any other game when I needed a do-over. Except… things were different this time. Dialogue had changed to reflect that I’d seen her die. Then Flowey, Undertale’s chaotic evil, fourth wall-breaking flower, tore into me for having the gall to abuse the power of the save state.

Continue reading…

Continue to original article